### 2.1.1d
- Release 2.1.1d
- Add streamlined bubble drive vanilla and lunalib settings
- Update remove weapons tab from mod lunalib settings
- Fix makeshift missile autoforge settings not properly applying

### 2.1.1b
- Release 2.1.1a
- Fix streamlined bubble drive not applying to fleet

### 2.1.1a
- Release 2.1.1a
- Fix production hullmods including mothballed ships when producing commodities
- Fix supplies recycler causing lag due to reapplication of stats every frame
- Update add streamlined bubble drive to factions
- Update hull mod descriptions
- Add streamlined bubble drive hullmod

### 2.1.0a
- Release 2.1.0a
- Fix marine training facility enable and disable function not working
- Update optimized marine training facility script
- Update optimized logistic hullmods scripts
- Fix logistic hullmods commodity generation not calculating smod bonuses properly
- Fix mineral refinery not getting disabled or enabled functionality
- Update optimized supplies recycler and invasion package scripts
- Update adjust hullmod description bullet points spacing
- Update convicted crewmates to be incompatible with automated ships
- Update production hullmod to save its status when reloading/restarting/reopening the game

### 2.0.2
- Release 2.0.2
- Fix crash with convicted crewmates when checking for PPT gain values on target death
- Hidden forging ability (Replaced with new implementation)
- Add option to disable/enable production hullmods separately
- Add supplies recycler sprite
- Add supplies recycler settings data
- Add supplies recycler hullmod

### 2.0.0a
- Release 2.0.0a
- Fix crash with forging ability during the tutorial

### 2.0.0
- Release 2.0.0
- Update sprite names to match hullmod ids
- Fix crash issue regarding bounty from arma armatura
- Add toggle ui sounds for forging ability
- Update forging ability description
- Add ability to disable or enable hullmods that produce commodities
- Update .faction files
- Update hull_mods.csv hullmod ids
- Update lunaSettings.csv and hullmod_stats.ini
- Update front loaded armor positive armor buff to 1.5x from 2x
- Update fighter targeting uplink to not connect with fighters
- Update targeting transceiver to not connect with fighters
- Add new settings options for temporal flux reactor
- Add peak performance time multiplier penalty of 40% to temporal flux reaction when s-modded

### 1.9.5
- Release 1.9.5
- Update circuit breakers tags and ui tags to defenses
- Add lunalib integration
- Add lunalib settings file

### 1.9.4
- Release 1.9.4
- Update hullmod stats to reflect settings file
- Add hullmod settings file

### 1.9.3a
- Release 1.9.3a
- Update GitHub action script
- Fix crash when hovering over invasion package part 2

### 1.9.3
- Release 1.9.3
- Fix crash when viewing invasion package outside of campaign
- Buff missile bay missile ammo bonus to 60% from 25%
- Fix issue where marine training facility ui message triggers when training 0 marines

### 1.9.0
- Update invasion package added to factions known hullmods
- Update re-enabled targeting transceiver
- Fix issue where fighter targeting uplink also links with enemies
- Fix bug where fighter targeting uplink and targeting transceiver buff ui not appearing properly
- Fix crash when using fighter targeting uplink and targeting transceiver on a ship
- Update invasion package hullmod implementation
- Fix bug where fuel ramscoop is active when it should not
- Fix bug where marine training facility script is active when it should not be
- Update optimized marine training facility script for campaign
- Update optimized mineral refinery script for campaign
- Update optimized fuel ramscoop for campaign
- Update optimized industrial machine forge script in campaign
- Update optimized fuel ramscoop script for campaign
- Update invasion package script structure and code
- Update all non-hidden hullmod descriptions
- Add invasion package hullmod
- Update flux limiters to be always unlocked
- Hidden subverted shields
- Hidden compact shields hullmod
- Add condensed shields hullmod
- Update temporal flux reactor remove peak performance time penalty
- Update temporal flux reactor op cost to 6/12/18/30 from 5/10/15/25
- Update package structure

### 1.8.6
- Release 1.8.6
- Update directDownloadURL link in version file

### 1.8.5
- Release 1.8.5
- Add MineralRefinery sprite
- Remove IndustrialMachineForge survey cost smod effect
- Add IndustrialMachineForge smod effect increase heavy machinery production by 25%
- Update IndustrialMachineForge description
- Update script plugins code structure
- Remove MineralRefinery heavy machinery requirement
- Remove IndustrialMachineForge heavy machinery requirement
- Decrease SwiftRetreatProtocol ordnance points to 3/6/9/15 from 4/8/12/20
- Decrease SwiftRetreatProtocol speed and manoeuvrability buffs to 25% from 50%
- Decrease SwiftRetreatProtocol engine damage taken penalty to 25% from 50%
- Update SwiftRetreatProtocol description
- Add mineral refinery hullmod

### 1.8.0
- Remove ConvictedCrewmates peak performance time penalty
- Increase ConvictedCrewmates ordnance points to 5/10/15/20 from 4/8/12/20
- Increase GravitonAttunementDrive ordnance cost to 6/12/18/30 from 5/10/15/25
- Update GravitonAttunementDrive sensor profile scaling to a 3x multiplier from 100/200/300/400 flat modifier
- Decrease FrontLoadedArmor ordnance points to 3/6/9/15 from 4/8/12/20
- Decrease ReactiveSubsystems ordnance points to 3/6/9/15 from 4/8/12/20
- Update ReactiveSubsystems deployment points penalty to 1/2/3/5 from 1/2/3/4
- Remove ReactiveSubsystems cr degradation rate penalty
- Remove ReactiveSubsystems peak performance smod bonus
- Add ReactiveSubsystems deployment points penalty of 1/2/3/4
- Update ReactiveSubsystems descriptions
- Update CircuitBreakers overload time to 33% from 25%
- Update CircuitBreakers emp damage taken to 50% from 25%
- Remove AdvanceRadarSystems autoaim accuracy smod bonus
- Add AdvanceRadarSystems weapon range bonus smod bonus to 5% from none
- Hidden shock absorbers hullmod
- Hidden deflective shields hullmod
- Hidden elastic shields hullmod
- Hidden hull conversion hullmod
- Hidden conduction armor hullmod
- Add sprites to new hullmods
- Add swift retreat protocol hullmod
- Add fighter targeting uplink hullmod
- Add elastic shields hullmod
- Update TargetingTransceiver calculations
- Add deflective shields hullmod
- Add shock absorbers hullmod
- Add automated racks hullmod
- Update master version file link

### 1.7.2
- Release version 1.7.2
- Forgot to push updates before releasing 1.7.1

### 1.7.1
- Release version 1.7.1
- Fix version file name typo

### 1.7.0
- Release version 1.7.0
- Update game version to 0.97a
- Reformat entire code base

### 1.6.3
- Fix github action script issue

### 1.6.2
- Fix bug periodic sudden consumption and generation of all materials for industrial machine forge

### 1.6.1
- Fix crash when using reactive shields without a system

### 1.6.0
- Update hullmod smod check to use built-in vanilla functions
- Update ASH_AdvanceRadarSystems increase sight radius buff to 25% from 20%
- Update ASH_AdvanceRadarSystems increase auto aim accuracy buff to 50% from 20%
- Update ASH_TargetingTransceiver change detection to any friendly ships from capital/cruiser ships only
- Update ASH_TargetingTransceiver decrease overall OP cost to 2/4/6/10 from 3/6/9/15
- Remove s-mod effect for convicted crewmates
- Fix crash when s-modding reactor bay and missile bay

### 1.5.5
- Update CHANGELOG from md to txt
- Update LICENSE from md to txt
- Remove settings.json
- Update files that has old version numbers
- Fix missile bay and reactor bay description
- Update missile bay missile ammo increase to 25% from 50%
- Update convicted crewmates ppt gain to 5/10/15/25 from 10/20/30/50

### 1.5.0
- Update circuit breakers now unlocked at the start
- Add hullmod sprites for new hullmods
- Update subverted shields stats reduced shield up keep and shield strength to 15% and reduced shield pierce chance to 25%
- Fix flux conduction armor description
- Remove s-mod effect for temporal flux reactor
- Fix fighter hullmods install requirements
- Update hullmod descriptions to match vanilla starsector
- Change industrial machine forge s-mod effect to decrease heavy machinery survey cost instead of increase heavy machinery production
- Fix missile bay s-mod description
- Add convicted crewmates hullmod
- Add reactor bay and missile bay to vanilla factions
- Fix missile bay and reactor bay to only work for built-in fighter bays
- Add hullmods missile bay & reactor bay

### 1.3.5
- Add s-mod effect Industrial Machine Forge
    - Generates 15/30/40/75 machinery every 3 days when s-modded
- Add s-mod effect for Marine Training Facility
    - Levels up 3/6/9/15 marines every week when s-modded
- Add s-mod for Fuel Ramscoop
    - Generates 2/3/5/6 fuel every 3 days when s-modded
- Add s-mod effect for Temporal Flux reactor
    - Reduces the peak performance time debuff to 1.5 seconds
- Update ASH_ExternalCargoHolds, ASH_ExternalCryoPods, ASH_ExternalFuelTanks, ASH_ExternalCargoHolds
    - Lower stat modifiers to 10% from 20%
    - Remove speed and turn rate ship modifiers
    - Add increase sensor profile modifier by 10%
    - Update flat cargo modifiers to 60/120/180/300 from 200/400/600/1000

### 1.3.2
- Fix marin training facility crash when getting accessed outside of combat
- Fix fuel ramscoop crash when getting accessed outside of combat

### 1.3.0
- Update mod_info.json lazylib dependency to any version
- Update mod_info.json game version to latest

### 1.2.9
- Fix Reactive Shields Hullmod crash when shield color changes
- Fix ASH_ExternalCargoHolds to be installable on ships that support 2 or more logistics hullmod
- Fix ASH_ExternalCryoPods to be installable on ships that support 2 or more logistics hullmod
- Fix ASH_ExternalFuelTanks to be installable on ships that support 2 or more logistics hullmod
- Update ASH_MarineTrainingFacility marines trained to 2/4/6/10 from 5/10/15/25

### 1.2.4
- Fix venting overdrive unmodified all the modifiers from the stats it uses

### 1.2.3
- Fix makeshift missile autoforge crash when viewing as blueprint/mod spec

### 1.2.2
- Fix hullmod ui when hovering in the market
- Fix crash when hovering mod spec in market

### 1.2.0
- Add settings for disabling or enabling mod and compatibility with BDSM
- Add flux conduction armor s-mod effects
    - Increase flux capacity to 20% when s-modded
    - Decrease energy damage taken to 10% when s-modded
- Add beam combiners s-mod effects
    - Decrease flux cost usage to 10% when s-modded
- Add hull conversion s-mod effects
    - Add decrease armor damage taken by 5% when s-modded
- Add makeshift missile autoforge s-mod effects
    - Change reload to start of combat when s-modded
- Add subverted shields s-mod effects
    - Remove shield pierce penalty when s-modded
- Add targeting transceiver s-mod effects
    - Increase range to 2000 from 1000 when s-modded
- Add reactive shields s-mod effects
    - Change hard flux usage to soft flux usage for shield strength when s-modded
- Add volatile warheads s-mod effects
    - Remove fire rate debuff when s-modded
- Add reactive subsystems s-mod effects
    - Add increase peak performance time by 60 seconds when s-modded
- Add front loaded armor s-mod effects
    - Remove penalty when s-modded
- Add advance radar systems s-mod effects
    - Add 20% autofire aim accuracy when s-modded
- Add circuit breakers s-mod effects
    - Add 25% decrease emp damage taken when s-modded
- Add flux amplifiers s-mod effect
    - Remove fire rate debuff when s-modded
- Add flux limiters s-mod effects
    - Remove fire rate debuff when s-modded
- Add LICENSE.md

### 1.0.0
- Update reactive shields & subverted shields visuals
- Remove unused hullmod sprites
- Update hullmods base value
    - Update ASH_BeamCombiners base value to 8000 from 10000
    - Update ASH_CircuitBreakers base value to 3000 from 4000
    - Update ASH_ExternalCargoHolds base value to 2000 from 4000
    - Update ASH_ExternalCryoPods base value to 2000 from 4000
    - Update ASH_ExternalFuelTanks base value to 2000 from 4000
    - Update ASH_FluxAmplifiers base value to 8000 from 15000
    - Update ASH_FluxConductionArmor base value to 7000 from 8000
    - Update ASH_FluxLimiters base value to 8000 from 15000
    - Update ASH_FrontLoadedArmor base value to 6000 from 10000
    - Update ASH_FuelRamscoop base value to 4000 from 10000
    - Update ASH_HullConversion base value to 6000 from 10000
    - Update ASH_IndustrialMachineForge base value to 4000 from 8000
    - Update ASH_MakeshiftMissileAutoforge base value to 4000 from 15000
    - Update ASH_ReactiveSubsystems base value to 12000 from 15000
    - Update ASH_SubvertedShields base value to 7000 from 10000
    - Update ASH_VolatileWarheads base value to 8000 from 5000
- Update hullmods tiers
    - Update circuit breakers tier to 0 from 1
    - Update flux amplifiers tier to 2 from 3
    - Update flux limiters tier to 2 from 3
    - Update hull conversion tier to 1 from 2
    - Update industrial machine forge tier to 2 from 1
    - Update makeshift missile autoforge tier to 2 from 3
- Add hullmods to factions
- Update hullmods
    - Add ASH_AdvanceRadarSystems sprite
    - Add ASH_CircuitBreakers sprite
    - Remove ASH_RedundantMachinery
    - Update ASH_TargetingTransceiver descriptions
    - Update ASH_TargetingTransceiver OP cost to 3/6/9/15 from 4/6/10/12
- Update descriptions
    - Update ASH_AdvanceRadarSystems
    - Update ASH_BeamCombiners
    - Update ASH_CircuitBreakers
    - Update ASH_FluxAmplifiers
    - Update ASH_FluxConductionArmor
    - Update ASH_FluxLimiters
    - Update ASH_FrontLoadedArmor
    - Update ASH_FuelRamscoop
    - Update ASH_GravitonAttunementDrive
    - Update ASH_HullConversion
    - Update ASH_VentingOverdrive
- Add hullmod circuit breakers
- Add hullmod advance radar systems
- Update hullmods
    - Rename ASH_WeaponAmplifiers to ASH_FluxAmplifiers
    - Rename ASH_WeaponLimiters to ASH_FluxLimiters
    - Add ASH_FluxAmplifiers sprite
    - Add ASH_FluxLimiters sprite
- Add version checker
- Remove hullmods
    - Remove ASH_EnergizedCapacitors
    - Remove ASH_EnergyFluxRegulators
    - Remove ASH_EnhancedAutoloaders
    - Remove ASH_OverloadedCapacitors
    - Remove ASH_VolatileAmmunition
- Add hullmods
    - Add ASH_WeaponAmplifiers
    - Add ASH_WeaponLimiters
- Update ASH_MakeshiftMissileAutoforge
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
    - Update sprite
- Remove hullmods
    - Remove ASH_ExtendedBarrels
    - Remove ASH_MaximizedDriveField
    - Remove ASH_OverloadedDriveField
    - Remove ASH_SubatomicAccelerator
- Update ASH_BeamCombiners
    - Update description
    - Update OP cost to 4/8/12/20 from 4/8/12/16
    - Update base value to 10000 from 8000
    - Update modifiers to multipliers
- Update ASH_IndustrialMachineForge
    - Update description
    - Update OP cost to 3/6/9/15 from 4/8/12/16
    - Add sprite
- Update ASH_FuelRamscoop
    - Update description
    - Update OP cost to 3/6/9/15 from 2/4/6/8
    - Update base value to 10000 from 15000
    - Update tier to 2 from 3
- Update ASH_FluxConductionArmor
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
    - Update base value to 8000 from 7000
    - Update modifiers to multipliers
    - Add ui tag merc & special
    - Add tag special
    - Add energy damage taken modifier to 15% from 0%
    - Remove ui tag defenses
    - Remove tag defensive
    - Remove EMP damage taken modifier
    - Remove armor value modifier
- Update ASH_VolatileWarheads
    - Update description
    - Update OP cost to 4/8/12/20 from 6/12/18/24
    - Update missile damage increase to 20% from 25%
    - Update missile health reduction to 10% from 50%
    - Update modifiers to multipliers
Add missile speed reduction to 10% from 0%
- Update ASH_HullConversion
    - Update description
    - Update OP cost to 4/8/12/20 from 5/10/15/20
    - Update base value to 10000 from 9000
- Update ASH_GravitonAttunementDrive
    - Update description
    - Update OP cost to 5/10/15/25 from 10/20/30/40
    - Update supplies use per month to 200% from 100%/150%/200%/250%
- Update ASH_VentingOverdrive
    - Add sprite
    - Update description
    - Update OP cost to 5/10/15/25 from 10/16/22/28
    - Update calculation for damage received when venting
    - Remove offensive tag
- Update ASH_MarineTrainingFacility
    - Update description
    - Update OP cost to 3/6/9/15 from 6/12/18/24
    - Update marines generated to 10/20/30/50 from 5/10/20/40
    - Add level up marines to 5/10/15/25 from none
    - Add max marines generated to 50/100/150/250 from none
- Update ASH_FrontLoadedArmor
    - Add sprite
    - Add merc tag
    - Update description
    - Update OP cost to 4/8/12/20 from  6/12/18/24
    - Update base value to 10000 from 8000
    - Update tier to 1 from 2
- Update ASH_ReactiveSubsystems
    - Add merc tag
    - Update description
    - Update OP cost to 4/8/12/20 from 6/8/12/24
    - Update base value to 15000 from 8000
    - Update cr loss per second to 25% from 50%
- Update ASH_ExternalFuelTanks
    - Update description
    - Update OP cost to 2/4/6/10 from 6/12/18/24
    - Update crew capacity increase to 200/400/600/1000 from 250/500/750/1000
- Update ASH_ExternalCryoPods
    - Update description
    - Update modifiers to multipliers
    - Update OP cost to 2/4/6/10 from 6/12/18/24
- Update ASH_ExternalCargoHolds
    - Update description
    - Update OP cost to 2/4/6/10 from 6/12/18/24
    - Update cargo capacity increase to 200/400/600/1000 from 250/500/750/1000
- Update ASH_SubvertedShields
    - Add visual effects
    - Add special tag and ui tag
    - Remove offensive tag
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
- Update ASH_ReactiveShields
    - Update description
    - Update OP cost to 3/6/9/15 from 4/8/12/16
- Update ASH_TemporalFluxReactor
    - Add sprite
    - Add tag merc
    - Update description
    - Update OP cost to 5/10/15/25 from 5/10/15/20
    - Update compatibility to incompatible with phase ships from none
    - Fix crash when ship has no shields

### 0.8.3
- Updated message from hullmods that generate goods
- Fixed Industrial Machine Forge not working
- Updated hullmods descriptions
- Changed Beam Combiners flux cost modifier to 20% from 40%
- Updated hullmods tags
- Fixed Front Loaded Armor tags
- Fixed External Cryo Pods not affecting max crew value

### 0.7.6
- Added Front Loaded Armor Hullmod
- Fixed logistical hullmods not getting properly checked if installable
- Added Industrial Machine Forge Hullmod
- Removed Conductive Rails
- Updated Gravtion Attunement Drive to be less restrictive
- Updated tags and uiTags for hullmods
- MarineTF - removed maximum marines trainable
- MarineTF - decreased number of marines generated to 5/10/20/40 from 10/20/40/50
- MarineTF - Decreased days needed to generate marines to 7 from 30
- Increase fuel ramscoop fuel generation to 1/2/3/4 from 1/1/2/2

### 0.6.7
- Updated temporal flux reactor to be color compatible with reactive shields
- Fixed temporal flux reactor affecting other ships with the hullmod
- Fixed reactive shields affecting other ships with the hullmod
- Fixed marine training facility not giving marines every month
- Fixed fuel ramscoop not giving fuel every 3 days

### 0.6.2
- Added visual indicator for Reactive Shields
- Added Aligned Thrust Variants
- Added Temporal Flux Reactor
- Updated Excessive Venting Protocol to Venting Overdrive
- Updated mods with default sprites to available game sprites

### 0.5.6
- Added Targeting Transceiver Sprite by Vildrian
- Added Marine Training Facility Sprite by Vildrian
- Added Hull Conversion Sprite by Vildrian
- Added Fuel Ramscoop Sprite by Vildrian
- Added External Fuel Tanks Sprite by Vildrian
- Added External Cryo pods Sprite by Vildrian
- Added Enhanced Autoloader Sprite by Vildrian
- Added Beam Combiner Sprite by Vildrian
- Added Excessive Venting Protocol Hullmod
- Added Redundant Machinery Hullmod

### 0.4.5
- Added Hull Conversion Hullmod
- Added Beam Combiners Hullmod
- Added Marine Training Facility Hullmod
- Added Fuel Ramscoop Hullmod
- Added Targeting Receiver Hullmod

### 0.4.0
- Added External Cryo Pods Hullmod
- Added External Fuel Tanks Hullmod
- Added Makeshift Missile Autoforge Sprite
- Added Volatile Ammunition Sprite
- Added Overloaded Capacitors Sprite
- Added Energized Capacitors Sprite
- Added Subatomic Accelerator Sprite
- Added Extended Barrels Sprite
- Added Reactive Subsystems Sprite
- Added External Cargo Holds Sprite
- Added Overloaded Drive Field Sprite
- Added Maximized Drive Field Sprite
- Added Overloaded Drive Field Hullmod
- Added Maximized Drive Field Hullmod
- Added External Cargo Holds Hullmod
- Added Reactive Subsystems Hullmod
- Added Overloaded Capacitors Hullmod
- Added Volatile Ammunition Hullmod

### 0.1.8
- Added Enhanced Autoloader Hullmod
- Added Energized Capacitors Hullmod
- Added Extended Barrels Hullmod
- Added Subatomic Accelerator Hullmod
- Change Base values and Tiers of certain Hullmods

### 0.1.1
- Added 3 new sprites for hullmods
- Added Subverted Shields sprite
- Added 3 sprites for existing hullmods
- Added Makeshift Missile Autoforge

### 0.0.7
- Added Flux Conduction Armor Hullmod
- Added Graviton Attunement Drive Hullmod
- Added Conductive Rails Hullmod
- Added Subverted Shields Hullmod
- Added Volatile Warheads Hullmod
- Added Energy Flux Regulators Hullmod
- Added Reactive Shields Hullmod
- Initial project files